CROWD SALE

TRAINS & CARGO — A brand new 2-6 player card game from Sträckspelsfabriken.

CROWD SALE
BEGINS NOVEMBER 7!

GUARANTEED DISCOUNT OF $5 (USD) WHEN TRAINS & CARGO IS RELEASED ON NOVEMBER 7, 2017, WITH POTENTIAL TO SAVE EVEN MORE!

WORLDWIDE, EU-FRIENDLY SHIPPING!

SIGN UP TO BE NOTIFIED WHEN THE SALE BEGINS:

[contact-form-7 id="1974" title="Trains And Cargo News"]

Creating card and board games is my biggest hobby, and Trains & Cargo is my biggest release yet in terms of components. I have spent countless hours of my free time building, test playing, photoshopping and fine tuning it. The result: an immensely satisfying game that works great both individually or played in teams.

In Trains & Cargo you collect cargo of different types, load it onto your train, then send it off to score points based on the market values at the time. You can play Market Cards to manipulate the values and naturally, it's in your best interest to keep your own cargo up while holding that of other players down. During team play, you will have to find common ground with your team mate through the cards that you play as you share the same train.

You can upgrade your locomotives, steal cargo from opponents, force players to send of their trains at unfavorable times, obtain bonuses for longer trains, and much more!

Early prototype of the game. The final product is yellow/orange and has a more professional design.

PRINT-ON-DEMAND AT THE GAME CRAFTER:

All games produced by Sträckspelsfabriken are invented, designed and play tested by myself. The latter is of course done thoroughly with the help of others, but there's no big brand or team behind the process.

The games, including Trains & Cargo, are printed on-demand in America by a manufacturing company called The Game Crafter, and sold via their online shop. They're pretty awesome! Great quality, good service and a lot of flexibility for game creators such as myself.

Cost-effective?

Of course, print-on-demand comes at a cost. I could print 500+ copies in China at a fraction of the cost of The Game Crafter, and sell at a greater profit. But it's an incredibly crowded market and without a publishing house backing me or a massive marketing budget odds are I would end up with a box of 490 games that would never get sold.

That's why, with Trains & Cargo, I have decided to do a CROWD SALE to help you save money! If you buy the game at any time during the week of the sale you are GUARANTEED to save at least $5 — and if enough people come together and buy the game during the same week, you save even more!

THIS IS TRAINS & CARGO:

FREE OF PLAY MONEY — THAT'S A PROMISE!

I had a simple goal when setting out to make this game: that it wouldn't be yet another "sell stuff for money, spend that money to buy more stuff" kind of game. Such games often favor players who do well early on, causing imbalance and resulting in some players not having a good time.

To get around this I have greatly reduced the economic aspect. In fact, you don't spend money at all! You are limited by the cards in your hand and can collect cargo only by using Cargo Cards. Anyone can get lucky and obtain valuable cargo, keeping the game fair and fun until the very end.

DECISIONS, DECISIONS

Luck isn't all though. The excitement lies in the decision making, and you'll feel that every decision matters. Just because you've collected the cargo and now have it in your storage doesn't mean you have any points. In fact, it takes multiple turns before your cargo is turned into points.

Your next step is to load your Cargo Tokens onto your train grouped together two and two. Two tokens represent one train carriage. Loading cargo is a turn in itself during which you are not allowed to play any cards. You can also spend a turn to upgrade your locomotive in order to send off longer trains.

Sending off your train and all the cargo on it is your last step. Only then is the cargo transformed into points, based on the market values at the time.

MANIPULATE

THE MARKET

TEAM UP

WITH EACH OTHER

PLAN AHEAD

BY PLAYING CARDS WISELY

DECIDE

BETWEEN TRICKY OPTIONS

WHAT'S IN THE BOX?

MARKET CARDS:

EFFECT CARDS:

CARGO CARDS:

MARKET BOARD:

ROUTE BOARDS:

CARGO TOKENS:

Cars + Coal + Food + Grain + Livestock + Passengers + Steel + Timber

RULE BOOKLET:

WHAT IS A CROWD SALE?

A crowd sale hosted by The Game Crafter is sale during which everyone who buys a specific game will enjoy a great discount. The more players purchase the game during the sale period, the greater the discount will become.

And it doesn't matter if you buy it early on or at the very end of the sale, you still get the same discount as everybody else. Your card is not charged until the end of the sale.

COURTESY OF THE GAME CRAFTER:

This crowd sale system is offered by The Game Crafter as a way to increase sales. During the sale, they don't take the cut of the profit they normally do, allowing for greater discounts. In fact, you are GUARANTEED a $5 discount off the retail price even if you're the only person in the world who buys the game. They're taking a gamble, hoping that enough people will buy the game to make the printing worthwhile. Now that's awesome!


1. BUY THE GAME DURING THE CROWD SALE

WHICH IS BETWEEN NOVEMBER 7-14, 2017.

2. SAVE AT LEAST $5 — POTENTIALLY A LOT MORE

EVEN IF NO ONE ELSE IN THE WORLD BUYS THE GAME.

3. YOUR CARD IS CHARGED AT THE END OF THE SALE

THE GAME IS THEN PRINTED AND SHIPPED TO YOU ANYWHERE IN THE WORLD.


CROWD SALE NOVEMBER 7-14

GUARANTEED DISCOUNT OF $5 (USD) WHEN TRAINS & CARGO IS RELEASED, WITH POTENTIAL TO SAVE EVEN MORE!

WORLDWIDE, EU-FRIENDLY SHIPPING!

SIGN UP FOR UPDATES:

[contact-form-7 id="1974" title="Trains And Cargo News"]

ABOUT THE PUBLISHER:

Sträckspelsfabriken is a one man show (with loads of help from friends and family) that invents, designs and self-publishes card and board games. My name is Johan and this is my greatest hobby.

You can imagine the time, effort and money put into Trains & Cargo — editing the game, writing and proof reading the details of the rule book, designing all the cards and game box, setting up this website, not to mention the countless hours of test playing my ideas. It takes months for a game to be ready and published from when I seriously start focusing on an idea.

I do all of this because I love and enjoy it, at a financial cost that's far greater than what I can ever hope to get back. But if you're here, reading this, it must mean that you have at least a slight interest in what I do.


And nothing means more to any creative person — be it an artist, musician, or card game maker — than when someone shows appreciation for your work by buying it.


While I have a ton of ideas I would never publish a game that I wouldn't play myself. I take pride in releasing games that work, are balanced, bring something new to the table, and/or I feel are commercially suitable. On the main page you'll learn more about the games I've created, what's coming in the future, and the process and efforts that go into making each individual game.

Most of my games are published as print-on-demand on American website The Game Crafter. They're great, because their online shop and world wide shipping services allow me to make my games available to everyone. I don't have to sit on a box of 500 copies of a game of which most might never be sold. Self-publishing a game is a massive undertaking, and quite frankly, if it wasn't for TGC you probably wouldn't be here right now.

Thank you for reading! If you have questions, suggestions, concerns or just want to say hi, please reach out. I'd be happy to hear from you!

ENJOY THE GAME!